Total Access to Java
I probably should have included this in the first post because it really is very significant for a number of reasons. The one that I think matters most for educators is that most educators have years of experience with Java and have built up a large knowledge base related to the Java API and other Java libraries. Moving completely away from that can be scary. Scala doesn't just run on the JVM, you can call Java code and libraries in a way that is completely seamless. Indeed, if it weren't for thejava.
at the front of the complete names of classes (or import statements) students wouldn't even realize that they are calling code written in a different language.While there really isn't much need for
java.util.Scanner
in Scala, it is a library that every CS1 teacher who has used Java is likely familiar with. For that reason, I will use it as an example.
val sc = new java.util.Scanner(System.in) val str = sc.nextLine() val word = sc.next() val fiveInts = Array.fill(5)(sc.nextInt())Making objects and calling methods in Scala can use the same syntax as in Java. The Scala libraries include things for which they believed there was a benefit to creating something new using Scala style. For some functionality, you will use the Java libraries because there wasn't an advantage seen to creating a new one in Scala. For educators though, this means that if you aren't certain how something is done in Scala you can fall back on Java. Granted, over time you will want to learn the proper Scala style for doing whatever it is, but you can make the learning curve a bit less steep early on.
From the student perspective, the reality of the world is that they need to learn Java at some point. Maybe that won't be true in a decade, but it is part of the reality of things right now. Given that, the close tie between Scala and Java can make it easier for students to learn Java on their own. That will be especially true if they learn some other C-family language along the way. I would argue that they need to learn some unmanaged language, so C/C++ should appear at some point in the curriculum. That gives them the main syntactic differences between Java and Scala and they should have a reasonable knowledge of some of the more significant elements of the Java API from having learned Scala. Their Scala background will also serve them well for understanding the Java memory model other than the peculiarities of primitives, which are more similar to C/C++ behavior.
Strings as Collections
I described some of the benefits of collections in the last post. TheArray
and List
types aren't the only types that those methods can be called on. A String
can also be treated as a sequence of characters. This is made possible by an implicit conversion. The details of implicits are part of the higher levels of Scala programming and not something I deal with in CS1. In fact, I generally don't even have to tell students anything about implicits in CS1. After introducing the basic collections I can simply tell students that all the methods we just learned for working with Array
and List
can be called on strings and they get it.To help illustrate this point let's look at some examples.
val upper = str.map(_.toUpper) val vowelCount = str.count(c => "aeiou".contains(c)) val letterCount = for(c <- 'a' to 'z') yield str.count(_.toLower == c)The last two examples aren't ideally efficient, but the point is that they are very clear and simple to express and they make things very tractable for CS1 students. That allows you to push to bigger examples/exercises than you might do otherwise.
It isn't just the higher order methods that are available either. You can look at the API page for scala.colection.immutable.StringOps to see the various options. Not only does this improve expressivity over plain Java strings, it goes back to making things uniform. When students get comfortable calling methods with certain names to do various things on the collection types, it is remarkably handy that they can call the same methods to do the same things on
String
s as well.Files as Collections
One of the topics that I find really opens up options for what I can have students do in CS1 is text files. Without files you are limited to information that exists for a single invocation of the program, and you are limited with how you can handle larger data sets. I really like having my students play with big files. After all, if they could do something by hand with a calculator it is challenging to convince them that there was really a need to program a computer to do that task. However, any student who looks at a file with over 10,000 lines of data in it knows immediately that answering any question I ask about that file is a task better left to a computer.I mentioned
java.util.Scanner
above. In a Java course that would be the primary class used to read text files. As the code shows, there is no problem at all using Scanner
in Scala as well. However, the Scala API provides another class called scala.io.Source
that can be used to read text data as well. The advantage of Source
over Scanner
is that Source
fits in with the Scala collections library, which means all the methods on collections that students learned earlier in the semester work here as well. Probably the best way to illustrate the power this gives is with an example. If I have a file that has a matrix of numeric values in it separated by spaces, the following code will read it in.
def parseLine(line:String):Array[Double] = line.split(" +").map(_.toDouble) val source = io.Source.fromFile("data.txt") val data = source.getLines.map(parseLine).toArray source.close()This code starts with a function called
parseLine
that convers a line of text into the data that we want. The body of this function is simple enough that we could have done it inline below. However, I find this to be more readable and it is a pattern that students will repeat for lots of different file formats, including those where the logic for parsing one line is more complex. After this we open a file using scala.io.Source
. Due to the way that packages and imports properly nest in Scala and the fact that the scala
package is imported by default, we can use the shorter name of io.Source
.The
Source
type is an Iterator[Char]
. The Iterator
type does what you would expect from Java or other languages in that it has methods called next()
and hasNext()
. It is also part of the collections library and has most of the other methods that one expects to have on a sequence of values. The only difference is that for an Iterator
, the values are consumed as you move through them and not all stored in memory.Most of the time you don't really want to work with individual characters. The method
getLines
returns an Iterator[String]
that does what the name implies. In this example, we call the map
method on the result of getLines
and pass it the parsing function we had written above. This would give us an Iterator[Array[Double]]
, which would be consumed as you go through it. For most applications we would want to be able to go through the data multiple times, hence the call to toArray
What should really jump out to you in this example, in terms of the impact on CS1 instruction, is how consistent the problem solving approach is from the collections to the file handling. The fact that the
Source
acts just like other collections in terms of the available functionality allows students to begin using files more rapidly than if the code were completely different from anything they had seen before.Now I can see someone who has taught Java pointing out here that files aren't something completely new because in Java they use
Scanner
for both standard input and files. There is uniformity there in Scala as well. If I wanted my data to come from standard input, the previous example would have simplified to the following.
val data = Array.fill(numLines)(readLine()).map(parseLine)This uses the same
parseLine
function as above, but now works on an Array[String]
that we get from combining Array.fill
with the basic readLine
function that has been used since the first week of class.case class
es are Like Records/Structs
What if my the data in my file wasn't just a bunch of numbers? CS1 needs to include the grouping of heterogeneous data elements together. Early in the semester I do this with the tuple mechanism in Scala. I haven't gone into that in these posts, but tuples are also very handy in CS1, especially if you ever run into functions that need to return more than one value. Around the same time that I cover files, I also cover case class
es. Remember that in CS1 I am not intending to teach full object-orientation. I don't want to go into a lot of details about classes and methods. I just want a simple way to group together data in a manner where the elements have meaningful names. In my mind, I want something similar to a struct
in C.One of the examples I frequently do that involves files and
case class
es is processing of historical weather data. The Oak Ridge National Laboratory has a nice site where you can pull down historical data from across the country. I generally download a file and include a few key fields like min, max, and average temperatures, as well as precipitation. The data also includes other fields for the date and location the data comes from. This data has some fields that are integer values only, some that have decimals, and some that aren't simple numbers. I want my students to create their own type that stores some of these values. Consider what this code might look like in Java.
public class TempData { public final int month; public final int year; public final double precip; public final int minTemp; public final int maxTemp; public final int aveTemp; public TempData(int m,int y,double p,int min,int max,int ave) { month = m; year = y; precip = p; minTemp = min; maxTemp = max; aveTemp = ave; } }I made all the values final so that it is safer to make them public. Had we wanted them private and mutable, this code would get a lot longer with the required getters and setters. In this case I'm really happy with having the type be immutable. I'm just not happy with the amount of code or the fact that I'm definitely going to have to cover constructors for students to be able to write this.
Now compare this to the equivalent
case class
in Scala.
case class TempData(month:Int,year:Int,precip:Double,minTemp:Int,maxTemp:Int,aveTemp:Int)Yes, that's it. The syntax for classes in Scala was designed to reduce boiler-plate. The
case
keyword adds a number of nice things in here as well. The only one that really matters for CS1 is that the arguments to the class all become public val
s. Recall that a val
is the same as a final variable in Java so we really are creating similar things here. It turns out, the Scala code comes with a lot of bonuses as well because case class
es get their own definition of equals
and hashCode
. They also come with the ability to pattern match, a feature that some instructors could make use of in CS1, depending on how they teach their course.To help illustrate how this might be used, let's look at code I would write to read in the contents of a data files into this case class and then to calculate the averages for the min, max, and average temperatures across all the data.
case class TempData(month:Int,year:Int,precip:Double,minTemp:Int,maxTemp:Int,aveTemp:Int) def parseLine(line:String):TempData = { val parts = line.split(",") TempData(parts(2).toInt,parts(4).toInt,parts(5).toDouble,parts(6).toInt,parts(7).toInt,parts(8).toInt) } val source = io.Source.fromFile("temps.csv") val data = source.getLines.drop(2).map(parseLine).toArray source.close() val aveMin = data.map(_.minTemp).sum.toDouble/data.length val aveMax = data.map(_.maxTemp).sum.toDouble/data.length val aveAve = data.map(_.aveTemp).sum.toDouble/data.lengthThe call to
drop(2)
is in there because the data file starts off with two lines of header information. Everything else should be fairly self-explanitory at this point. As an exercise for the reader, write this in the language you use for CS1 and compare the code length and the difficulty of construction.GUIs and Graphics Without Explicit Inheritance
I remember when I started college and most students in CS1 would actually be impressed by having written their Hello World program or writing something that counted to ten in a text interface. The standards for what students expect from their computers has changed a lot since then, and as most faculty teaching early CS courses realize, it really helps to have a graphical interface if you want to get students involved. This is why I was very happy when I found that I could get students to write GUIs and even do Java 2D based graphics without them having to know about inheritance.The first time I taught Scala in CS1 I was still pulling on a lot of my knowledge of Java. In Java, I felt that I really couldn't do GUIs without students understanding inheritance so that they could make subtypes of things like listeners. I really didn't want to cover inheritance during CS1, but both the students and I really wanted to do something graphical. After thinking about it for a while, I realized that using the
scala.swing
package I would be able to do GUIs easily with no explicit inheritance and using a syntax that I felt students would understand without knowing inheritance.To illustrate this, here is a short script that brings up a GUI with three elements, a test field, a list, and a button. Text in the text field is added to the list when the user hits enter. Selected items in the list are removed when the button is clicked.
import swing._ import event._ import BorderPanel.Position._ val list = new ListView[String] val field = new TextField field.listenTo(field) field.reactions += { case ed:EditDone => if(field.text.nonEmpty) { list.listData = list.listData :+ field.text field.text = "" } } val frame = new MainFrame frame.title = "Simple GUI" val bp = new BorderPanel bp.layout += field -> North bp.layout += list -> Center bp.layout += Button("Remove") { list.listData = list.listData.diff(list.selection.items) } -> South frame.contents = bp frame.size = new Dimension(300,500) frame.centerOnScreen frame.openThis particular solution has no inheritance at all. I show it to make it clear how this can be done, though I have to admit this isn't my normal style. My normal style for this code would use anonymous classes where the inheritance is implicit and code related to many of the GUI elements is nested in those GUI elements.
val list = new ListView[String] val field = new TextField { listenTo(this) reactions += { case ed:EditDone => if(text.nonEmpty) { list.listData = list.listData :+ text text = "" } } } val frame = new MainFrame { title = "Simple GUI" contents = new BorderPanel { layout += field -> North layout += list -> Center layout += Button("Remove") { list.listData = list.listData.diff(list.selection.items) } -> South } size = new Dimension(300,500) centerOnScreen } frame.openSince students are used to seeing curly braces being used to signify the body on things like function, it isn't a significant cognitive leap for them to see how the curly braces after something like
new TextField
define a scope and body associated with a text field. Whichever approach you prefer, the bottom line is that you can build GUIs and make them interactive without students understanding inheritance.This example code hopefully also illustrates again the benefit of Scala's close ties to Java. While there are differences between the details of how things are done in
javax.swing
and scala.swing
, the approaches are similar enough that anyone with a working knowledge of Swing and some knowledge of the Scala syntax can quickly figure out how to make things work.I also like to have my students use graphics, and here again I stick with Java libraries and use Java 2D. It is possible that at some point I might switch to JavaFX and the wrapper classes in ScalaFX, but since I prefer to work with libraries that are part of the default install, I expect that even if I move to JavaFX, I will use the Java interface.
To get graphics into a GUI I wind up needing to do a little bit of inheritance and I do have to introduce the
override
keyword. The following code gives a simple demonstration where a dot follows the mouse around on the window.
import java.awt.Graphics2D import java.awt.Color import swing._ import event._ import java.awt.geom._ var mx = 0 var my = 0 val panel = new Panel { override def paint(g:Graphics2D) { g.setPaint(Color.white) g.fill(new Rectangle2D.Double(0,0,size.width,size.height)) g.setPaint(Color.blue) g.fill(new Ellipse2D.Double(mx-5,my-5,10,10)) } listenTo(mouse.moves) reactions += { case mm:MouseMoved => mx = mm.point.x my = mm.point.y repaint() } preferredSize = new Dimension(400,400) } val frame = new MainFrame { title = "Follow the Mouse" contents = panel centerOnScreen } frame.openIt is not too hard to go from this to simple games. The
scala.swing
package includes a Swing
object that makes it easy to create ActionListener
s that can be used with a javax.swing.Timer
to create regular updates in a game.Parallelism
This list wouldn't be complete without some mention of parallelism. I hold off on most of my coverage of parallel until CS2, but I like to introduce it in CS1 to get the concept into their heads early. This can be done nicely with parallel collections. You can get a parallel collection from a regular collection with thepar
method. You might not have many things in CS1 that benefit from being done in parallel, but you can fairly easily demonstrate some of the challenges and why making things immutable is beneficial in a parallel world with the following simple example.
var cnt = 0 for(i <- (1 to 1000000).par) cnt += 1 println(cnt)Clearly this code should print out one million at the end. Of course, it doesn't because the increments are happening to a mutable value across multiple threads and race conditions are causing some of those operations to be lost. If you happen to have larger problems where they actually take a while to accomplish (something that is fairly challenging on modern processors), you could easily use the parallel collections to enhance the speed of that workload.
This finishes off my list for CS1. A lot of these items are improvements on Java that put Scala more on-par with Python or other scripting languages for the purposes of CS1. In my next post I'll hit on why I like using Scala in CS2. That is where I think that Python falls a little flat.
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